We knew we had big boots to fill and were very aware that many players ahd mistakenly written off our last event (War of the Weasels) because it had a beastkin theme.
Three things influenced the choice of event theme:
- The end of the Akari/Entropy plotline at the Gathering
- We had an Akari General to get rid of to truly end the plot.
- The Siege of Elvas
- This was a harsh event, high risk and heavy combat.
- Players from multiple factions and guilds united under one banner to fight a common foe.
- The awesome events run by some of our previous plot reps
We wanted to run a high risk, high combat event that would remind old school Gryphon players of the kind of threat that the old Obsidia events had.
We also wanted to run an event that could be attended by the kind of player that historically have never been able to attend a Gryphon event – namely unliving characters and necromancers.
The latter was a huge risk, many of our player base’s characters are so vehemently opposed to this kind of character, that the whole thing could have turned bloody before the plot was introduced. As it happens, the players took it in their stride and now have a lot to talk about at events later in the year.
The first night was fraught with problems. Aside from the ever present paranoia that half your monster base will back out at the last minute, we also had a lot of the event IC (In Character) paperwork to print (and in some cases write).
I’d spent the day before writing a story about our main protagonist, one I may blog here at a later date; there were also plot clues in the form of letters and orders that had to be formatted with an Aztec font to give the players something to think about. With all that to panic over the electric supply to our venue blew – literally, with smoke and sparks erupting from the ground and everything.
Now credit were credit’s due; Our logisitcs guy, Adrian, managed to rig enough electrickery into the monster room to allow for lighting and laptop. Printing, on the other hand, was out of order until E-On had fixed the supply. So with half the site cordoned off by the Sparkies and monsters made-up by candle-light, the event continued. Players were very understanding and managed to carry on despite the sound of E-On’s diesel generator and the brilliance of their night-vision-destroying floodlights.
I actually arrived from checking into a Premier Inn, whilst the E-On van was trying to work out where to go. I was fully kitted out in black shirt, dark shemaghs, longsword, daggers and quarterstaff when the van drove up and asked if we were having problems with the electric. Luckily I’d already been briefed by phone so I started to explain where to go and who to speak to.
The warden of the scout camp was on site now and Adrian was ready to receive visitors from E-On. All of a sudden the driver asked me:
“Do you know Bob Bobertson?” or something like that.
“No. Why?”, I respond.
“Oh, he’s a venture scout.” comes the reply.
As I stood there wrapped in my “Murder Robes” (ordinary sith robes for the uninitiated), all I could think to say was “Sorry, I’m from Huddersfield.”
The night went on, the original plot had to be reworked to account for the electric repairs but we still managed to get some heavy combat in. Lots of high level unliving (that’s undead, skeletons, zombies, wraiths and wights) in the dark.
It was truly frightening, the darkness didn’t help and we could have been a lot better organised as players. So badly did the first night go IC, that I actually worried that the players might not achieve the overall objective after all.
The next day was better. Having arrived back at our hotel around 4am, the 8.30am start was not appreciated but I still had to get hold of the Aztec font required for the IC documents. We had a shockingly poor breakfast at our Premier Inn, chippolatas and limp bacon. After breakfast I spent a good hour trying to get access to the Internet with my O2 PAYG 3G USB dongle. It wouldn’t have it so I ended up paying a fiver to Spectrum for the privilege of downloading less than a floppy disk’s worth of data.
Back on site I learn the full impact of the night’s fighting. Several player characters dead and a couple of escapees who had initially been captured for execution later in the day. The day continues pretty much as the day previously. I’ve missed the appearance of my IC nemesis, Isis, a previous player character who haunts me, blaming me for her death.
There are various combats throughout the day when we learn there are sacrifices being made; these are hampered by the same lack of organisation amongst the players and we begin to look shoddy and embarrassing to our visiting guests. More player characters are captured and killed, which has the bonus effect of increasing monster numbers and new player character healers – both of which are welcome.
On the back of this we return to the player base and find fresh players characters, some of the ref team and monster crew have brought their characters out for a brief spot of R & R. Whilst this starts well with some good banter, it ends badly when a friend starts acting in a decidedly uncool manner and we’re ordered to deal with his character.
I eventually have the pleasure of listening in as the players decrypt the origin story I wrote for the big bad, inwardly chuckling as they piece it together. It is about this point I start to feel really good about the event. Sat working on the decryption are such a diverse mix of player characters and each and everyone of them are debating what the story means and how it effects their plans.
As day turns to night and energy (both physical and IC magical) wanes, the fighting gets heavier and tempers shorter (well, mine does). I try to grab time to sit and relax with long time friends but for some reason I don’t feel welcome and so move on to find new company. I find myself relaxing with erstwhile enemies of the faction and guests rather than friends, which can only be a good thing. As a faction NPC my remit is to be there for all players, not just those I usually play with; still I can’t help but feel a little dejected.
After everyone has eaten their evening meal we manage to hold a trial for a young player character who stands accused of murdering a friend to save his own life. The trial itself is obviously a test of our own sense of justice and the relevant players seem pleased when we find the accused not guilty; his actions being justified by the impossible situation the character found himself in. The trial itself got people talking and was an awesome piece of role-play action for those involved.
Eventually some of our guests go out “Wabbit Hunting”, this quickly turns into the penultimate big fight of the night. From somewhere the plot team have pulled out a Displacer Beast and our guests are loving the fact that there is such an old school foe to face. At the same time the rest of us back at player base (a handful of thinkers and low combat characters) are nearly wiped out by a monster crew of two. I stress for a while, the personal disappointments of the day weighing on me, but the event’s Sanctioning Officer helps calm me down and we move onto the final fight of the night.
The final fight of the second night provides some well needed comic relief. A group of possessed slaves have come looking to destroy our unliving guests. This leads to a great many waves of low level fighters being held at bay by everyone.
The next day we set out with a clear plan of action. We fight our way to our objective and whilst we struggle to do so, we eventually manage to beat back our opposition and save the day. The disorganisation of previous days had been pushed back and we worked together as a driven team – granted, I felt like I was being ignored in the driving seat but we won in the end.
And so now we look forward to the next one in Autumn, maybe I’ll write an IC account of the event; I’ll certainly write a review of the site in the next day or so.